BaronyGame Wiki
(Correcting "ruins" to "mines" and adding "ruins 15-20")
Tag: rte-source
(→‎Levels 11-15: Sand Labyrinth: specified that the challenge of Sokoban is on level 12 and the Minotaur maze is on level 14)
Tag: Visual edit
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== Level 0: Dungeon Entrance ==
 
== Level 0: Dungeon Entrance ==
[[File:Barony Level 0.jpg|thumb|213x213px]]
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[[File:Level_0.jpeg|thumb|213x213px]]
 
This is the area all dungeon delves start in, where the party assembles to arrange their inventories, prepare spells, and grab a few torches. It's good to come up with some sort of plan here, as you won't find much time for thought in the dungeon.
 
This is the area all dungeon delves start in, where the party assembles to arrange their inventories, prepare spells, and grab a few torches. It's good to come up with some sort of plan here, as you won't find much time for thought in the dungeon.
   
== Levels 1-5: Mines ==
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== Levels 1-5: [https://baronygame.wikia.com/wiki/The_Mines Mines] ==
Levels 1-5 consist of the Mines, which contain [[Skeleton]], [[Rat]], [[Giant Spider]], and [[Troll]] mobs. Occasionally [[Funny Bones]] may spawn, who does a high amount of damage and is somewhat durable; he drops a cloak of protection and a magical axe always. [[Torch]]es are plentiful here, though it is not unusual to enter a level with no torches at all sometimes. Level 3 or 4 usually contains a double lock gate that requires two levers to be pulled, where the reward is the chance to go to [[Minetown]], an NPC village. The other option is to be thrown into the [[Gnomish Mines]], which is most certainly a death sentence without an amulet or cape of magic reflection. Level 5 is a "checkpoint", which contains two chests and possibly a campfire for extra torches, so use this time wisely to heal up a bit and identify extra items before descending.
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Levels 1-5 consist of the Mines, which contain [http://baronygame.wikia.com/wiki/Category:Skeletons skeletons], [http://baronygame.wikia.com/wiki/Category:Rats rats], [http://baronygame.wikia.com/wiki/Category:Spider giant spiders], and [http://baronygame.wikia.com/wiki/Category:Trolls trolls] mobs. Occasionally you may find [[Funny Bones]], who only spawns in the mines. Other NPCs such as, [[Thumpus The Troll|Thumpus]], [[Algernon]], and [[Shelob]] will show up as well, yielding their own assorted treasures. Level 5 is a "checkpoint", which contains two chests and possibly a campfire for extra torches, so use this time wisely to heal up a bit and identify extra items before descending. Level 5's rest is the only known rest spot to contain a portal to the [[Underworld]], located in a small room behind the wall with the skull on it.
* The [[Gnomish Mines]] is utterly terrifying for a new player. Starting out in a well-lit room, the player is situated in the center of a maze filled with magic gnomes and hostile [[Troll]]s that will try to kill you. Do not panic, do not stay in the beginning room for more than a few seconds or the gnomes will burst through the doors. Immediately leave the room as soon as possible, most likely laughing and wailing madly through those darkened arcades of antiquity. At low levels, the gnome's lightning magic will 1 or 2 hit kill the player. A good way to avoid the gnomes is to listen to their "chip-chip" sounds that they make and avoid that direction. Never stop running, because they will find you and chase you. If you somehow manage to kill the gnomes and trolls, they will drop excellent magic staves of lightning and pickaxes, as well as identified valuable gems and large amounts of gold. The risk is near fatal, but the reward for clearing the [[Gnomish Mines]] is incredible.
 
   
* [[Minetown]] contains 4-5 [[shops]], at least half a dozen friendly [[Humans|Human NPCs]], and one or two [[Fountain|fountains]]. It is not a guarantee that there will be a food shop here, as a word of warning. There is almost always a general store to sell any item for extra gold here as well. With a staff of unlocking, a player can access the underground lake past the grates in the back of town to reach a secret area with a chest and an [[Easter Eggs|easter egg]] Minecraft pickaxe, though this [[pickaxe]] is not actually usable unfortunately. The [[Minotaur]] will never spawn here.
 
   
  +
* A portal to the [[Gnomish Mines]] has a high likelihood of spawning on the second level, and will not appear later in the game if it does not appear here.
* Stocking up on meat here is a great idea, as food will become more scarce as the game progresses. Save any jewelry you come across, as some stores may buy them for a good sum of gold. [[Fountain]]s are not usually a good idea at low levels because the armor you have equipped may not be the best candidate for blessing, and the poison effect could kill you outright if you are unlucky.
 
   
  +
* A portal to [[Minetown]] has a similarly high likelihood of occurring on the third level of the mines.
* Most of the equipment on these levels is cursed, so remember to identify whatever you find first. A top priority for melee classes would be to kill [[Funny Bones]] and acquire his [[Parashu|magical axe]], it has one of the highest damages for a weapon in the early game. Pick up any scrolls you may find because these could be identified later and a scroll of food would be very welcome indeed.
 
   
  +
* New traps: [[Boulder Trap]], [[Spike Trap]]
* This current patch, it may be better to lure any [[Humans|human companions]] to their deaths because their gear is usually very good for a starting character and is almost always safe to equip.
 
   
  +
* Stocking up on meat here is a great idea, as food will become more scarce as the game progresses
== Levels 5-10: Swamp ==
 
  +
Levels 5-10 contain the Swamp, a much more wide open and less claustrophobic area of Barony. The Swamp introduces many new elements to the game, such as [[Poison Dart Traps|poison dart traps]] and swimmmng sections. With the dungeon meant to simulate the "outside", there are not as many hairpin turns and tight corners as there are in the Ruins, though the danger is by no means diminished. [[Goblins]] begin spawning in the Jungle, carrying any kind of gear imaginable, from halberds to swords to bows to magic staves. Most of the threat of cursed equipment from the Ruins is absent here, though identifying is still advised. [[Giant Spider|Spiders]], [[Troll]]s, [[Slime]]s, and [[Ghoul]]s also spawn here, but they appear to be at odds with the [[Goblins]] and frequently fight eachother. Groups of 1-4 [[Humans|NPCs]] also wander the jungle, slaying monsters and generally just adventuring around here as well. [[Boulder Trap|Boulder traps]] are less common but still spawn around the edges of the map, often rolling across the entire level before coming to a stop. Food can be found in the form of fish that spawns near natural rivers and lakes, usually always fresh. There are also structures entirely devoted to killing the player such as the [[Quad Boulder Trap]], which activates four boulders that roll away from an origin point, crushing everything in their path, as well as waterways that end in poison dart traps.
 
  +
* A lot of the equipment on these levels is cursed, so remember to identify whatever you find first. Skeletons almost always wield cursed gear
* It's advisable to wait around in the spawn room for half a minute or so to let the boulders roll and [[Goblins]] die or fight the other monsters to make the level easier to clear. You never know what terrible magic fight might be exploding just outside the door.
 
  +
* [[Shops|NPC shops]] are common, often spawning two around the center of the map along with a fountain. It's possible to get the [[Humans|NPC adventurers]] to kill the shopkeepers with certain potions, though this is extremely dangerous.
 
  +
* A top priority for melee classes would be to kill [[Funny Bones]] and acquire [[Magic Ax|Parashu]], or kill [[Shelob]] and acquire [[Magic Sword|Dyrnwyn]]. Both weapons are excellent, and always blessed
* The [[Minotaur]] will still occasionally spawn, but finding the exit in the Jungle is much easier than the Ruins since the level map is so much more open.
 
  +
* A secret entrance to the [[Jungle Temple]] or [[Haunted Castle]] can be found randomly spawned inside the Jungle, guarded by a bottomless pit and a hallway of [[Boulder Trap|boulder traps]].
 
 
== Levels 6-10: Swamp ==
* Various features such as Goblin encampments and Jungle ruins can provide the player with a temporary rest from the chaos outside, or at least until the doors are busted down.
 
  +
Levels 6-10 are the Swamp, a much more wide open and less claustrophobic area of Barony. The Swamp introduces many new elements to the game such as trees, and water, prior to [[Cursed Edition]], the swamps contained much less water. Food can be found in the form of fish that spawns near natural rivers and lakes, usually fresh, as well as apples under the trees. Enemies found in the swamps vary from, [http://baronygame.wikia.com/wiki/Category:Spider spiders], [http://baronygame.wikia.com/wiki/Category:Slimes slimes], [http://baronygame.wikia.com/wiki/Category:Goblins goblins], [http://baronygame.wikia.com/wiki/Category:Ghouls ghouls], and [http://baronygame.wikia.com/wiki/Category:Trolls trolls]. The NPCs that spawn in the swamps are [[Shelob]], [[Potato King]], and [[Coral Grimes]]. Structures found in the swamps are primarily empty rooms, sort of walled in areas with camp fires, appear to be goblin camps. You might also find, on occasion, castles-like structures, guarded by goblins, or a shop over taken by goblins! A [[Shopkeeper]] will be found behind bars in these, and a chest yields some goodies.
  +
 
* A secret entrance to the [[Jungle Temple]] or [[Haunted Castle]] can be found in the swamps, guarded by a bottomless pit and a hallway of [[Boulder Trap|boulders]]
  +
  +
* New traps: [[Poison Dart Traps]]
  +
  +
* It's advisable to wait around in the spawn room for half a minute or so to let the boulders roll
  +
 
* [[Shops|NPC shops]] are common, often spawning two around the center of the map along with a fountain
  +
  +
* Items to ward off magical attacks are suggested, in case the goblins pick up magic staffs
  +
  +
* You might also want an amulet of Olympic Swimming, or an amulet of poison resist
  +
 
== Levels 11-15: Sand Labyrinth ==
 
Levels 10-15 contain the deadly Sand Labyrinth, filled to the brim with new traps and obstacles. The player is trapped in what looks like a Pharaoh's tomb of sorts, and has a maze-like layout every level. [[Scorpion]]s spawn here, equipped with deadly poison, as well as multitudes of [http://baronygame.wikia.com/wiki/Category:Trolls trolls], [http://baronygame.wikia.com/wiki/Category:Goblins goblins], [http://baronygame.wikia.com/wiki/Category:Insectoids lesser insectoids], [http://baronygame.wikia.com/wiki/Category:Scarab scarab beetles]. Lava also makes a first appearance, spelling death for anyone foolish enough to walk over it. [[Shops|NPC shops]] can spawn in this area, though it is rare. Food is scarce, being only found in chests, from scrolls of food, or scarabs. The Labyrinth is usually well-lit and contains very good equipment compared to previous levels, though almost all of it is guarded by dangerous traps, lava, and walls that must be hacked away with a [[pickaxe]] or spell of digging.
   
== Levels 10-15: Sand Labyrinth ==
 
Levels 10-15 contain the deadly Sand Labyrinth, filled to the brim with new traps and obstacles. The player is trapped in what looks like a Pharaoh's tomb of sorts, and has a maze-like layout every level. [[Scorpion]]s spawn here, equipped with deadly poison, as well as multitudes of [[Troll]]s. The Sand Labyrinth sees the introduction of [[Spike Trap]]s and many more Boulder and [[Poison Dart Traps|Poison Dart traps]]. Lava also makes a first appearance, spelling death for anyone foolish enough to walk over it. [[Shops|NPC shops]] have not yet been found here, though further exploration is needed. Food is scarce, being only found in chests or from scrolls of food. The Labyrinth is usually well-lit and contains very good equipment compared to previous levels, though almost all of it is guarded by dangerous traps, lava, and walls that must be hacked away with a [[pickaxe]].
 
 
[[File:Sand Portal to Sakoban.jpg|thumb|350x350px]]
 
[[File:Sand Portal to Sakoban.jpg|thumb|350x350px]]
* A portal to either [[Sakoban]] or the [[Minotaur Maze]] can be found inside the closed walls of a secret area, surrounded by lava. A pickaxe, spell, or staff is needed to enter.
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* A portal to [[Sakoban|Sokoban]] is on level 12 and the [[Minotaur Maze]] is on level 14. They both can be found inside the closed walls of a secret area, surrounded by lava. A pickaxe, spell, or staff is needed to enter.
  +
* A necklace or ring of poison resistance is recommended for the Sand Labyrinth as poison damage is very common here.
 
  +
* New traps: none
  +
  +
* An amulet of poison resist is strongly recommended here, as poisoning is frequent
  +
  +
== Levels 16-20: Ruins ==
  +
Levels 15-20 are the ruins of the Baron's castle, adding a new trap that spews magic (mostly fire) in the four vertical directions. The enemies found here are [http://baronygame.wikia.com/wiki/Category:Gnomes gnomes] and [http://baronygame.wikia.com/wiki/Category:Trolls trolls], [http://baronygame.wikia.com/wiki/Category:Succbus succubus], [http://baronygame.wikia.com/wiki/Category:Demons demons], [http://baronygame.wikia.com/wiki/Category:Automatons automatons], [http://baronygame.wikia.com/wiki/Category:Vampires vampires]. [[Shops|NPC shops]] have been found although they are rare, further exploration is needed. Humans may also be found trapped behind bars here.
  +
  +
*A portal [[Mystic Library]] or the [[Underworld]] can be found here in a small fortress like structure, locked with gates and lava
  +
  +
* New traps: [[Magic Pillar Trap]]
  +
  +
* Items to ward off magical attacks are suggested here, as well as a ring/boots of levitation
  +
  +
== Levels 26 to 30: Crystal Caverns ==
  +
After your fight with the [[Baron Herx|Baron]] he will drop a broken magic sphere, by placing it onto the pedestal in the center of the room you will open a portal to Hamlet. In the magicians guild you will find a portal to this new area. Glimmering blue rocks, and shiny gemstone covered walls, the crystal caverns are a beautiful place to explore. A mixture of natural lava and water falls are found around the caves. Enemies here are much stronger, featuring [http://baronygame.wikia.com/wiki/Category:Automatons automatons] [http://baronygame.wikia.com/wiki/Category:Insectoids insectoids], [http://baronygame.wikia.com/wiki/Category:Kobolds kobolds], [https://baronygame.fandom.com/wiki/Category:Incubus incubi] , [https://baronygame.fandom.com/wiki/Category:Cockatrice Cockatrices] , and [https://baronygame.fandom.com/wiki/Category:Crystal_Golem Crystal Golems] .
  +
  +
* Not much information yet on this area
  +
*Floor 28 has a secret portal to the cockatrice lair
  +
  +
* New traps: Spell trap on the floor and ceiling, shoots constantly with any entity on it. Only shoots offensive spells.
  +
  +
* The walls here are littered with [[Misc Items|crystal shards]], instead of torches.
   
== Levels 15-20: Ruins ==
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== Levels 31 to 35: Citadel ==
  +
Levels 31 to 35 are the Citadel supposedly created by [[Orpheus]] and [[Erudyce]], around the edges there are a lot of [[Magic Pillar Trap|Magic Pillar Traps]]. The enemies found here are [https://baronygame.fandom.com/wiki/Category:Vampire Vampires], [https://baronygame.fandom.com/wiki/Atomoton Automatons], [https://baronygame.fandom.com/wiki/Category:Crystal_Golem Crystal Golem], [https://baronygame.fandom.com/wiki/Category:Cockatrice Cockatrices], [https://baronygame.fandom.com/wiki/Category:Incubus Incubi], and [https://baronygame.fandom.com/wiki/Category:Goatmen Goatmen]. [[Shops|NPC shops]] can be found here in small rooms. This area is made of a lot of small rooms and hallways.
Levels 15-20 are the ruins of the Baron's castle, adding a new trap that spews magic (mostly fire) in the four vertical directions. The common enemies here are gnomes and trolls, occasionally you will find a succubus or an imp. Hidden in a castle, surrounded by lava, and behind some locked gates over an open chasm; you will find the bonus level portals. In the ruins it will either be to the [[Underworld]] or the [[Mystic Library]]
 
  +
* Floor 33 has a portal to Bram's Castle in a puzzle room bordered by a pit.
*A cloak and/or necklace of magic resistance is strongly recommended for these levels, as gnomes often carry staffs of magic missile or lightning.
 
  +
* New Traps: None
*The [[Mystic Library]] is a nice break from the chaos, as there are only friendly NPCs in there. There are many chests containing scrolls, spell books, and staffs just waiting to be identified and used.
 
  +
* This area is filled with unbreakable pistons.
*The [[Underworld]] is a dangerous place to be, riddled with imps and succubus. There is no floor to the underworld, just an assortment of floating islands, so a ring or boots of levitation, or a ring of teleportation is necessary to clear this area. It is also strongly recommended to use a necklace or cloak of magic reflection, as well as a means of magic missile to combat the various demons. Descending down the given ladder in this area will only put you back to start on a new layout, making gaining treasure as well as spell books easy. There is a portal back to the main levels by the start of each level.
 
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Spoiler]]
 
[[Category:Spoiler]]

Revision as of 21:45, 13 December 2019

This Section is for level info on anything within the levels of 1-20 you can post hints(make them spoilers) and tips and overall general info about the levels.

Level 0: Dungeon Entrance

Level 0

This is the area all dungeon delves start in, where the party assembles to arrange their inventories, prepare spells, and grab a few torches. It's good to come up with some sort of plan here, as you won't find much time for thought in the dungeon.

Levels 1-5: Mines

Levels 1-5 consist of the Mines, which contain skeletons, rats, giant spiders, and trolls mobs. Occasionally you may find Funny Bones, who only spawns in the mines. Other NPCs such as, Thumpus, Algernon, and Shelob will show up as well, yielding their own assorted treasures. Level 5 is a "checkpoint", which contains two chests and possibly a campfire for extra torches, so use this time wisely to heal up a bit and identify extra items before descending. Level 5's rest is the only known rest spot to contain a portal to the Underworld, located in a small room behind the wall with the skull on it.


  • A portal to the Gnomish Mines has a high likelihood of spawning on the second level, and will not appear later in the game if it does not appear here.
  • A portal to Minetown has a similarly high likelihood of occurring on the third level of the mines.
  • Stocking up on meat here is a great idea, as food will become more scarce as the game progresses
  • A lot of the equipment on these levels is cursed, so remember to identify whatever you find first. Skeletons almost always wield cursed gear
  • A top priority for melee classes would be to kill Funny Bones and acquire Parashu, or kill Shelob and acquire Dyrnwyn. Both weapons are excellent, and always blessed

Levels 6-10: Swamp

Levels 6-10 are the Swamp, a much more wide open and less claustrophobic area of Barony. The Swamp introduces many new elements to the game such as trees, and water, prior to Cursed Edition, the swamps contained much less water. Food can be found in the form of fish that spawns near natural rivers and lakes, usually fresh, as well as apples under the trees. Enemies found in the swamps vary from, spiders, slimes, goblins, ghouls, and trolls. The NPCs that spawn in the swamps are Shelob, Potato King, and Coral Grimes. Structures found in the swamps are primarily empty rooms, sort of walled in areas with camp fires, appear to be goblin camps. You might also find, on occasion, castles-like structures, guarded by goblins, or a shop over taken by goblins! A Shopkeeper will be found behind bars in these, and a chest yields some goodies.

  • It's advisable to wait around in the spawn room for half a minute or so to let the boulders roll
  • NPC shops are common, often spawning two around the center of the map along with a fountain
  • Items to ward off magical attacks are suggested, in case the goblins pick up magic staffs
  • You might also want an amulet of Olympic Swimming, or an amulet of poison resist

Levels 11-15: Sand Labyrinth

Levels 10-15 contain the deadly Sand Labyrinth, filled to the brim with new traps and obstacles. The player is trapped in what looks like a Pharaoh's tomb of sorts, and has a maze-like layout every level. Scorpions spawn here, equipped with deadly poison, as well as multitudes of trolls, goblins, lesser insectoids, scarab beetles. Lava also makes a first appearance, spelling death for anyone foolish enough to walk over it. NPC shops can spawn in this area, though it is rare. Food is scarce, being only found in chests, from scrolls of food, or scarabs. The Labyrinth is usually well-lit and contains very good equipment compared to previous levels, though almost all of it is guarded by dangerous traps, lava, and walls that must be hacked away with a pickaxe or spell of digging.

Sand Portal to Sakoban
  • A portal to Sokoban is on level 12 and the Minotaur Maze is on level 14. They both can be found inside the closed walls of a secret area, surrounded by lava. A pickaxe, spell, or staff is needed to enter.
  • New traps: none
  • An amulet of poison resist is strongly recommended here, as poisoning is frequent

Levels 16-20: Ruins

Levels 15-20 are the ruins of the Baron's castle, adding a new trap that spews magic (mostly fire) in the four vertical directions. The enemies found here are gnomes and trolls, succubus, demons, automatons, vampires. NPC shops have been found although they are rare, further exploration is needed. Humans may also be found trapped behind bars here.

  • A portal Mystic Library or the Underworld can be found here in a small fortress like structure, locked with gates and lava
  • Items to ward off magical attacks are suggested here, as well as a ring/boots of levitation

Levels 26 to 30: Crystal Caverns

After your fight with the Baron he will drop a broken magic sphere, by placing it onto the pedestal in the center of the room you will open a portal to Hamlet. In the magicians guild you will find a portal to this new area. Glimmering blue rocks, and shiny gemstone covered walls, the crystal caverns are a beautiful place to explore. A mixture of natural lava and water falls are found around the caves. Enemies here are much stronger, featuring automatons insectoids, kobolds, incubi , Cockatrices , and Crystal Golems .

  • Not much information yet on this area
  • Floor 28 has a secret portal to the cockatrice lair
  • New traps: Spell trap on the floor and ceiling, shoots constantly with any entity on it. Only shoots offensive spells.

Levels 31 to 35: Citadel

Levels 31 to 35 are the Citadel supposedly created by Orpheus and Erudyce, around the edges there are a lot of Magic Pillar Traps. The enemies found here are Vampires, Automatons, Crystal Golem, Cockatrices, Incubi, and Goatmen. NPC shops can be found here in small rooms. This area is made of a lot of small rooms and hallways.

  • Floor 33 has a portal to Bram's Castle in a puzzle room bordered by a pit.
  • New Traps: None
  • This area is filled with unbreakable pistons.