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(Added functions for mirror and towel. -LZ)
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'''Lock pick''': has a chance to open chests of doors. Rate of success determined by lock picking stat.
 
'''Lock pick''': has a chance to open chests of doors. Rate of success determined by lock picking stat.
   
'''Towel''': Stops bleeding when used.
+
'''Towel''': Stops bleeding when used. Also used to clean grease from food tins that are causing you to fumble weapons, as well as cream pie smears that are blinding you before that effect would wear off on its own.
   
'''Mirror''': Effect Unknown'''.'''
+
'''Mirror''': When at +0, will tell you if you are starting to get hungry before the hunger alert will. When cursed, will tell you you look like a monster and subsequently destroy itself. When blessed, will teleport you to a random spot on the map.
   
 
'''Serviceable Glasses''': +1 PER. And you look dashing.
 
'''Serviceable Glasses''': +1 PER. And you look dashing.

Revision as of 00:49, April 23, 2015

A page for various miscellaneous items.

Torch: illuminates the area around you. has limited life before extinguishing.

Lantern: similar to the torch, but less common and lasts much longer.

Lock pick: has a chance to open chests of doors. Rate of success determined by lock picking stat.

Towel: Stops bleeding when used. Also used to clean grease from food tins that are causing you to fumble weapons, as well as cream pie smears that are blinding you before that effect would wear off on its own.

Mirror: When at +0, will tell you if you are starting to get hungry before the hunger alert will. When cursed, will tell you you look like a monster and subsequently destroy itself. When blessed, will teleport you to a random spot on the map.

Serviceable Glasses: +1 PER. And you look dashing.

Blindfold: Blinds the wearer.

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