Potions are a large group of consumable items found in Barony, each with a unique effect when consumed by the player or when thrown at an enemy or ally. They are also used as a primary component alongside an Alembic to perform alchemy.
Description [edit | edit source]
Potions begin as unidentified, often discernible from one another by both the color of the liquid held inside, as well as the shape of the potion bottle. Currently, there are eight different sprites used for potions, each with a unique color and bottle shape. A descriptor is also provided to each potion, though there is no effect to these descriptors other than aesthetics and their ability to stack with potions of differing shape/description.
Usage[edit | edit source]
As would be expected from consumables such as potions, the primary function of potions is to be used in order to benefit the player, either by healing damage that has been sustained, or adding a beneficial status effect for a limited time.
To counteract blind drinking of potions to gain instant bonuses, several mundane and even hazardous potions are present which hamper the player if consumed directly. Coincidentally, the second major usage of potions is as a form of consumable, ranged damage, where hit enemies will suffer from similar effects of the potion as if they had drank from the potion themselves. This mechanic also extends to beneficial potions, which in turn allows for a ranged support item for allies.
Potion Types[edit | edit source]
|Bottle of Water||10||20g||Sates Hunger slightly, removes the Burning status effect. Removes the effects of the Polymorph potion. Cursed Water also reverts a blessing or a curse into the opposite.||Blue|
|Bottle of Booze||10||20g||Sates Hunger slightly, inflicts the drunk status effect, Heals 5 HP.||All colors|
|Bottle of Fruit Juice||10||20g||Sates Hunger, Heals 5 HP.||All colors|
|Potion of Invisibility||10||100g||Grants the invisible status effect.||Orange|
|Potion of Acid||10||60g||Inflicts ~53 damage, also damages armor & gear when thrown||Green|
|Potion of Sickness||10||50g||Inflicts the sickness status effect.||Red, Green, Purple|
|Potion of Confusion||10||50g||Inflicts the confused status effect.||Orange, Yellow, Brown|
|Potion of Healing||10||70g||Heals 49 HP.||Red, Orange|
|Potion of Extra Healing||10||100g||Heals 203 HP.||Red, Green, Purple, White|
|Potion of Cure Ailment||10||100g||Removes any status effects on the player.||White|
|Potion of Blindness||10||60g||Inflicts the blind status effect.||White|
|Potion of Restore Magic||10||80g||Restores 85 MP.||Green, Purple|
|Potion of Levitation||10||100g||Grants the levitation status effect.||Yellow|
|Potion of Speed||10||80g||Grants the Speed buff, granting +5 DEX and halving the player's current weight.||Blue|
|Potion of Paralysis||10||80g||Inflicts the paralyzed status effect.||Yellow, Blue|
|Potion of Polymorph||10||250g||Changes the player's current race, wears off when swimming or drinking water.||Purple|
|Potion of Firestorm||10||100g||Causes a big burst of fire damage to an area. Destroys walls on direct hit.||Orange|
|Potion of Icestorm||10||100g||Causes a big burst of ice damage to an area. Inflicts slow onto hit targets.||Blue|
|Potion of Thunderstorm||10||100g||Causes a big burst of lightning damage to an area. Deals greater damage than other unstable potions.||Yellow|
|Potion of Strength||10||50g||Grants +5 STR and inflicts -5 PER temporarily.||Red|
Alchemy[edit | edit source]
Main Article: Alchemy
Alchemy allows for the creation of one potion from two other potions, requiring an Alembic to begin the process. When paired with a functional alembic, potions can be used to experiment with alchemy, a skill which increases as the player becomes more familiar with unknown potion types, brewing and using potions in combat.
Certain potions are completely hidden from the main game through the alembic and alchemy, with use of other potions through alchemy being the only method to obtaining them.
Gallery[edit | edit source]
Trivia[edit | edit source]
- In one of its quotes, Sharur mentions that certain potions are always found in specific colors. This is true for most colors, often with a positive potion effect and a negative one to pair with it for each sprite.
- Inesctoids gain bonuses from drinking “sweet” potions, such as Bottles of Fruit Juice, Booze, or Restore Magic Potions.