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Rings are a type of accessory the player can wear to enhance different stats or give particular effects depending on what ring is worn, only one ring can be worn at a time as well. For those who don't know, the abbreviation "AC" means "armor count", which basically means the amount your defense is boosted by.

Blessed rings will boost the effects, the more blessings a ring has the higher the bonus to the stat, for example: a "Ring of Adornment blessed +2" will boost your chr +3. All blessed rings also raise your AC by one for each level of blessing.

Rings also grant +1 damage in unarmed combat, and all rings weigh 3.

Below is a list of all known rings, the gold worth is derived from a legendary trading skill.

Ring of Description Gold Identity Tier
Warning Shows locations of all creatures within a radius on the mini-map. 200 I
Adornment Increases charisma, +1. 200 I
Strength Increases strength, +1. 250 II
Constitution Increases constitution, +1. 250 II
Teleportation Randomly teleports the wearer to a random location, highly unpredictable. 250 II
Protection Increases AC +1. 250 II
Magic Resistance Extra magical defense. 300 III
Slow Digestion Slows the time it takes for your character to get hungry, and starve. 400 IV
Conflict Causes all entities to attack the nearest entity. This will turn shopkeeps and allies against you. 400 IV
Invisibility Grants the wearer invisibility. 500 V
Levitation Grants the wearer levitation, if removed over a pit, you will fall and die instantly. 500 V
Regeneration Boosted HP regain. 600 VI

Sprites of Rings:

Ring1
Ring2
Ring3
Ring4
Ring5
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