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Skills is the way a character's abilities are measured in Barony, where there are currently 16 different skill sets that a character can train and master.

Description[edit | edit source]

There are currently 16 separate sets of skills that can be mastered, each with a certain bonus associated with it that is applied passively to the player. As the level of a skill increases, so does its passive effect. Leveling up a skill can also lead it to increase in tiers, which in certain skills provide a whole new passive benefit, with the Legend status unlocking a significantly powerful passive ability.

When playing through the dungeon, skills will automatically level up as the player interacts in certain ways. Casting spells for example allows both Magic and Casting skills to level up. Certain character classes begin their adventures automatically with certain levels of skills.

Skills are measured in digits from 0 to 100, but are displayed in game with tiers represented via terms by default. There is an option in the video settings tab that will display a character's skills using the actual numerical digits.

Table of Tiers[edit | edit source]

Numerical Value Tier Numeral
0 None .
1-19 Novice I
20-39 Basic II
40-59 Skilled III
60-79 Expert IV
80-99 Master V
100 Legendary VI

General Skills[edit | edit source]

Name Description Legendary Bonus Ways to Improve
Swimming Used to measure your ability in swimming. With a higher swimming skill you swim much faster, use less stamina/hunger, and get in and out of water more quickly. You have become so at home in the water that you literally walk on top of it. You can also walk on lava, receiving no damage from it. Swimming in water and lava.
Appraise Used to measure your ability in appraising. With a higher appraise skill you can identify items much more quickly, as well as identify harder items such as gemstones. You are so well learned in inventory, you can instantly tell an items worth at a glance. You instantly identify an item upon picking it up. Appraising items.
Leader Used to measure your ability in leading groups. With a higher leader skill you can gather more followers, ask followers to do more actions, and recruit higher level NPCs. You've become so friendly and charismatic you can recruit anyone (almost). You can recruit goblins, goatmen, and insectoids as followers. Recruiting followers and having a follower get kills.
Trading Used to measure your ability in trading. With a higher trading skill you can get more fairly priced deals at a shop, as well as sell back for an items original worth. You've become so charismatic, you can sell anything to anyone. You can buy/sell any item from shop, as if it were a general store. Trading with shopkeeps.
Stealth Used to measure your ability in stealth. With a higher stealth skill you can sneak around in the darkness more easily, avoiding an enemy's detection. You will also have an easier time of triggered a backstab/stealth kill. You have become so stealthy, you practically vanish from sight. You gain a invisibility while sneaking (blocking without an item) Backstab bonus damage is doubled. Backstab, sneak around a enemy, kill with a backstab.

Combat Skills[edit | edit source]

Name Description Legendary Bonus Ways to Improve
Sword Used to measure your ability with swords. With a higher sword skill you deal more damage, and a swords durability lasts much longer. You've become such a heroic swordsman (woman?), none can match your swordplay! You gain +5 ATK and inflict 5s [bleeding] status on fully charged strike. (targets invulnerable to bleeding take +5 additional ATK) Dealing damage with a sword, and getting kills with a sword.
Axe Used to measure your ability with axes. With a higher axe skill you deal more damage, and an axes durability lasts much longer. You've become such a heroic hewer, none can evade your fury! You gain +10 ATK and inflict 3s [slow] status on fully charged strike. Dealing damage with an axe, and getting kills with an axe.
Mace Used to measure your ability with maces. With a higher mace skill you deal more damage, and a maces durability lasts much longer. You've become such a heroic brute, none can match your bludgeoning! You gain +5 ATK and 25% chance inflict 1.5s [paralyze] status on fully charged strike. Dealing damage with a mace, and getting kills with a mace.
Polearm Used to measure your ability with polearms. With a higher polearm skill you deal more damage, and a polearms durability lasts much longer. You've become such a heroic polearmsmith, none can avoid being skewed! You gain +5 ATK and inflict [knockback] status on fully charged strike. Dealing damage with a polearm, and getting kills with a polearm.
Ranged Used to measure your ability with ranged weapons, this includes: slings, bows, crossbows, and any item/weapon that can be thrown. (such as tomahawks) With a higher ranged skill you deal more damage, a ranged weapons durability lasts much longer, and you can fire ranged weapons faster. You've become such a heroic sniper, you never miss your mark! Ranged weapons never degrade on use. Dealing damage with a bow or throwing weapons, and getting kills with a bow or throwing weapons.
Shield Used to measure your ability with shields. With a higher shield skill you absorb/block more damage, and a shields durability lasts much longer. You've become such a heroic tank, you can take any punishment! Shields never degrade on hit. Take or block damage while a shield is equipped (does not have to be held up)
Unarmed Used to measure your ability fighting without any weapons. You've become such a heroic drunken boxer, you can fell any foe with your fists alone. You gain +5 ATK and inflict [paralyze] status on fully charged stealth backstab strike. Dealing damage with punches, and getting kills with punches.

Special Skills[edit | edit source]

Name Description Legendary Bonus Ways to Improve
Magic Used to measure your ability in magic. With a higher magic skill you can learn higher level spells, and gain extra mana points. You've gained knowledge of forgotten magics. You gain the Domination spell. Casting spells, firing staves, learning new spells.
Casting Used to measure your ability in casting. With a higher casting skill you can cast spells much more quickly, and rarely ever fumble or fizzle them out. You also can wield/cast Magic Staffs more efficiently, using them faster and increasing their durability. You've become so adept at spellcasting, you can cast low key spells without any effort whatsoever. You gain the ability to cast forcebolt without expending any MP. Casting spells and firing staves.
Alchemy Used to measure your ability in mixing potions, and brewing up new ones. You've become so adept at mixing potions, your brews are known as magical! Brewed potions have +2 blessing. Alembics never degrade. Drinking a new type of potion the first time, duplicating potions, experimenting with alembics, throwing bottles at enemies, getting a kill with a thrown potion.
Tinkering Used to measure your skill in picking locks, disarming traps, repairing items, and salvaging scrap metal. An extra 100 gold or bonus item upon unlocking a chest. Also can repair any item via toolkit. Using a lockpick on doors, chests, or automatons. Use a Tinkering Kit to craft, repair, and scrap items. Dealing damage and getting kills with traps and robots.
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