BaronyGame Wiki
Advertisement
Attention Notice: this page is not yet finished.

The information contained within should not be considered fully accurate and/or complete. Any edits are welcome.

Armor can be found all throughout the game. Enemies might be seen wearing armor, and will drop the armor upon death. Armor can also be found inside of treasure chests, Shops, and laying around out in the open. Armor values are measured in AC (Many games use this as an abbreviation for Armor Class, but the game does not explain the abbreviation).

It is important to appraise armors before using them, if the player equips a cursed piece of armor they will be unable to unequip the armor until it breaks, or is somehow uncursed. Blessed pieces of equipment with bonus properties, such as +1 speed, may also increase their bonus effect along with the AC. Furthermore, cursed objects with will work in reverse decreasing their AC and stats by the negative amount.

Mechanics[]

Armor class in Barony directly prevents damage from physical attacks. Every creature's base armor class is equal to its Constitution score. The base calculation for damage taken after AC is relatively simple:

Where Damage is the raw attack power of the weapon. In the formula above, the numbers 0.75 and 0.25 represent the complimentary sides of Armor Effectiveness. The default Armor Effectiveness is 0.75, meaning that 75% of your damage will be reduced by the targets AC while 25% of it will not. Here is the same formula with 90% armor effectiveness:

Below are a few example calculations showing how damage is reduced with various ACs and armor effectiveness values.

Examples of AC damage reduction
Armor Effectiveness Damage AC Damage Taken
75% 5 10 1.25
75% 20 10 12.5
100% 20 10 10
100% 20 20 0

AC and armor effectiveness can be modified in a number of ways as outlined in the table below:

Various Effects on Armor Class and Armor Effectiveness
Factor Influence
Blocking Increases AC effectiveness to exactly 100%
Wearing Blessed equipment Increases AC effectiveness by 2.5% per blessing
Piercing shots / ammo Reduces AC by 50%
Only charging a thrown weapon to 1/15 power Reduced damage by 1/2 of target AC
Charging a thrown weapon a lot Reduces base AC by 0 - 75% based on charge level
Attacking with Gungnir Up to 50% AC reduction depending on Polearm skill
Armor quality Excellent Armor provides the greatest AC, Decrepit armor provides the least.

In this way blocking can totally mitigate physical damage if a character's AC is high enough, and if the player is wearing enough blessed armor (+10 total) they can totally mitigate all damage that is lower than their armor class. Note that for races like the Succubus blessing numbers are inverted for the purposes of increasing armor effectiveness on the armor they are wearing.

Shields[]

Shields equip off hand and provide a bonus to AC just for being equipped and +5-25 (Depending on shield skill) when actively blocking

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
Wooden Shield
Wooden Shield 30 18g +1 none
BronzeShield2
Bronze Shield 40 30g +2 none
IronShield2
Iron Shield 40 45g +3 none
SteelShield2
Steel Shield 50 150g +4 none
SteelShield2
Steel Shield of Magic Resistance 50 750g +4 +1 magical resistance
CrystalShield2
Crystal Shield 50 1000g +5 none
MirrorShield2
Mirror Shield 40 750g +0 Bounces back magical attacks while blocking. Has a 100% chance to degrade when taking physical hits, even with 100 shield skill

Hand-Gear[]

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
Gloves2
Leather Gloves 15 15g +1 none
Gloves2
Leather Gloves of Dexterity 15 150g +1 +1 dex
BrassKnuckles2
Brass Knuckles 30 35g +1 +1 unarmed damage
Bracers2
Bracers 20 30g +2 none
Bracers2
Bracers of Constitution 20 300g +2 +1 con
IronKnuckles2
Iron Knuckles 40 100g +2 +2 unarmed damage
Gauntlets2
Steel Gauntlets 30 100g +3 none
Gauntlets2
Steel Gauntlets of Strength 30 500g +3 +1 str
SpikedGauntlets2
Spiked Gauntlets 60 250g +3 +3 unarmed damage
CrystalGauntlets2
Crystal Gauntlets 40 800g +4 Fragile: -25% durability

Foot-Gear[]

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
LeatherBoots2
Leather Boots 30 15g +1 none
LeatherBoots2
Leather Boots of Speed 30 250g +1 +1 dex
IronBoots2
Iron Boots 40 35g +2 none
IronBoots2
Iron Boots of Water Walking 40 500g +2 Allows the wearer to walk over pools of water, and lava.
SteelBoots2
Steel Boots 40 120g +3 none
SteelBoots2
Steel Boots of Levitation 40 900g +3 Grants the wearer levitation.
SteelBoots2
Steel Boots of Feather -40 200g +3 Reduces the holder's carry-weight, similar to a luckstone.
CrystalBoots2
Crystal Boots 50 800g +4 Fragile: -25% durability

Head-Gear[]

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
Fez2
Fez 1 90g +0 none
HatPhrygian2
Phrygian Hat 5 10g +0 none
Hood2
Hood 10 10g +0 none
HatWizard2
Wizard Hat 10 75g +0 +1 int
HatJester2
Jester Hat 10 60g +0 +1 chr
Leather hood2
Executioner Hood 10 50g +0 Adds chance to bleed enemies on backstab, boosts mp regeneration(4x) when enemies bleed.
Hat mining1
Hat mining2
Mining helmet 40 80g +1 +50% boulder resistance +25% per blessing (100% max)
Hat stovepipe2
Top Hat 15 180g +0 +100% boulder resistance
Hood wolf
Wolf hood 40 160g +2 +0 str
Hood bunny2
Hood bunny
Bunny Hood 40 160g +2 +0 dex
Hood bear
Bear hood 40 160g +2 +0 con
Hood stag
Stag hood 40 160g +2 +0 per
Hat plumed2
Hat plumed
Plumed cap 10 140 null +1 cha

+10 leadership skill bonus +10 per blessing (25 max)

Ribbon
Ribbon2
Ribbon3
Silken bow 5 140 null +1 cha

Grants chance to pacify and evade melee attacks

Crown2
Crown
Crown 10 250g null +25% xp gain to lower LVL allies +25% per blessing

+20% restore max hp on LVL increase +10% per blessing (50% max)

Laurels2
Laurels
Laurels 5 250g null +25% xp gain to lower LVL allies +25% per blessing

Followers: +2 hp regen while regenerating +2 per blessing

Crown3
Crown4
Turban 25 250g null +25% xp gain to lower LVL allies +25% per blessing

Followers: +50% Trap Resistance +25% per blessing (100% max)

SteelHelmCrown2
Crowned helmet 40 350g +0 Followers: +20% damage resistance +10% per blessing (50% max)
HoodPurple2
Apprendice's hood 10 180g +0 +30% chance: +1 mp while regenerating +10% chance per blessing (50% max)
Circlet1
Circlet2
Circlet 5 160g null +5% spell power +5% per blessing

+10 casting skill bonus +10 per blessing (25 max)

Circlet2
Circlet1
Circlet of wisdom 5 450g null +5% spell power +5% per blessing

+10 casting skill bonus +10 per blessing (25 max) Level up: +int

Hat magus2
Hat magus1
Magus' headdress 25 250g +0 +10% spell power +5% per blessing

+10% addicional spell power when using damaging spells +5% per blessing

Hat miter
Hat miter2
Priestly miter 25 250g +0 +10% spell power +5% per blessing

+10% addicional spell power when using healing spells +5% per blessing

HoodRed2
Assassin's hood 10 180g +0 +4 backstab damage +2 per blessing (8 max)
HoodGreen2
Hood of whispers 10 180g +0 +2 ranged backstab damage

+10 stealth skill bonus +10 per blessing (25 max)

Hat bountyhunter
Bounty hunter's hat 15 160g +1 +10 ranged skill bonus +10 per blessing (25 max)

Marks +1 Bounty monster on entering dungeon floor

Hat chef
Cheff's toque 10 60g +0 +20% food satiation +10% per blessing

+5% chance to receive meat from defeated enemies (only applies to red-blooded creatures) +2.5% per blessing (10% max)

Hat bandana2
Hat bandana
Bandana 5 40g +0 +12.5% strafe/backstep movement speed +12.5% per blessing (50% max)
Bycocket
Bycocket2
Bycocket3
Bycocket 10 140g null +0 dex

+1 ranged distance +1 per blessing (3 max) +10% ranged draw speed +10% per blessing (30% max)

Hat warm1
Hat warm2
Hat warm3
Warm hat 25 100g +0 +50% cold resistance +25% per blessing (100% max)
LeatherHelm2
Leather Helm 25 15g +1 none
IronHelm2
Iron Helm 40 30g +2 none
SteelHelm3
Steel Helm 40 120g +3 none
CrystalHelm2
Crystal Helm 50 800g +4 Fragile: -25% durability

Body Armor[]

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
Shirt White2
Tunic 15 1g +0 none
WizardDoublet2
Wizard Doublet 1 100g +0 +1 int
HealerDoublet2
Healer Doublet 1 100g +0 +1 int
Apron2
Leather Apron 1 50g +1 +2 PER, Immunity to fire
VampireDoublet2
Vampire Doublet 40 1600g +1 Boosted MP regen (2x), stops HP regen.
LeatherBreastpiece2
Leather Breastpiece 100 35g +2 none
IronBreastpiece2
Iron Breastpiece 250 70g +3 none
SteelBreastpiece2
Steel Breastpiece 300 250g +4 none
CrystalBreastpiece2
Crystal Breastpiece 225 1200g +5 Fragile: -25% durability

Cloaks[]

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
any Cloak
CloakBlack2
Cloak 10 15g +0 none
any Cloak
Cloak12
Cloak of Protection 20 90g +1 Grants +1 AC.
any Cloak
Cloak32
Cloak of Magic Reflection 10 350g +0 Bounces back magical attacks.
any Cloak
Cloak22
Cloak of Invisibility 10 800g +0 Renders the wearer invisible.

Artifact Armor[]

Below is a list of the rare Artifact Armors of legend! Lost to the ages, each one possesses special magical properties. Artifacts are unbreakable and gain additional AC when in Excellent quality.

Image Name Weight WeightIcon Gold GoldIcon AC ACICon Bonus Effect
ArtifactGloves2
Djinni's Brace 80 3000g +4 +1 Magical resistance
ArtifactBoots2
Oracle's Treads 100 3000g +4 Reveals moving entities on the map within a certain range, similar to a ring of warning.
ArtifactHelm2
Sphinx's Veil 100 3000g +4 +8 int
ArtifactBreastpiece2
Dragon's Mail 450 5000g +6 +1 HP Regeneration
ArtifactCloak2
Wraith's Gown 60 3000g +0 Grants the wearer Levitation, and +1 MP Regeneration.
ArtifactVisor
Valkyrie's Veil 5 3000g +2 Grants +10 Melee Weapon skill bonus +10 per blessing (25 max)

Mask and Visors[]

image name weight gold value effect
Mask gold
golden mask 25 900g +0 AC

+50% gold weight reduction +50% per blessing (150% max)

+10 trading skill bonus +10 per blessing (25 max)

Mask eyepro
Hazzard goggles 5 60g +0 per

Grants splash immunity to thrown potions and alchemical explosions +10 alchemy skill bonus +10 per blessing (25 max)

Sprig
sweetgrass sprig 5 10g 0.80x hunger speed -~0.1 per blessing (0.50 max)
Mask goggles
tech goggles 5 100g +0 per

+50% Tinkering Deploy Speed +50% per blessing (200% max)

Immunity to Sentry Friendly Fire

Mask eyepatch
eye patch 5 30g +2 Sneak Vision +1 per blessing (4 max)
Skull mask updated
shaman mask 5 20g +1 Mp regen while Shapeshifted
Mask bandit2
Mask metal
Mask bandit
bandit mask 5 40g marks you as a enemy to shops, hides your Identity (allows for killing shops and not suffering consequences after taking off the mask)
Mask phantom
phantom mask 5 900g afflicts Disoriented (wont notice you as quickly, or turn around after the strike) after the first successful Backstab on the enemy
Mask masquerade
masquerade mask 5 80g makes you Neutral to Incubi and Succubae

+1 Charisma

Pipe
pipe 5 60g grants a 25% chance while regenerating to grant a mana instead of an Hp +10% per blessing (50% max)
Mouthrose
rose 5 40g makes you Neutral to Incubi and Succubae

+1 Charisma

while equipped: can be given to succubus or incubus to recruit

Mask spooky
spooky mask 25 30g Makes you Neutral to Shadows and Ghouls

+0 AC

Crystalvisor
crystal visor 5 200g +2 AC

+5 Melee Weapon Skill Bonus +5 per blessing (25 max)

SteelVisor
SteelVisor beaky
SteelVisor gilded
SteelVisor grate
SteelVisor soldier
steel visor 5 80g +1 AC

+5 Melee Weapon Skill Bonus +5 per blessing (25 max)

Mask plague
plague mask 5 200g grants immunity to: vomit inducing effects(indigestion, hunting arrows, drunkenness)

Makes you vomit once when unequipped

+0 AC

Monocle
monocle 5 150g +1 per

grants +200% Gem Appraisal speed +200% per blessing (400% max)

marks you as an ally to shopkeepers when VISIBLY worn

Glasses updated
glasses 5 70g +1 per
Advertisement