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Weapons can be found on all throughout the game. Enemies might be found wielding the weapons, and will drop them upon death. Weapons can also be found inside of treasure chests, Shops, and laying around out in the open. Having a high Skills in the weapons type will increase the damage inflicted.

It is important to appraise weapons before using them, if the player equips a cursed weapon they will be unable to dequip the weapon until it breaks, or is somehow uncursed. Blessed weapons will inflict more damage, and will take longer to break.

See Weapons Listing for a guide on a weapons type effectiveness.

Normal WeaponsEdit

Below is a list of all the common weapons in the game.

Image Name Weight Value Damage Skill
QuarterStaff
Quarter Staff 30 40g +5 Polearm
BronzeSword
Bronze Sword 30 60g +5 Sword
BronzeWingedMace
Bronze Mace 30 60g +5 Mace
BronzeBattleAxe
Bronze Axe 30 60g +5 Axe
Sling
Slingshot 5 40g +5 Ranged
IronSpear
Iron Spear 30 80g +6 Polearm
IronSword
Iron Sword 30 80g +6 Sword
IronMace
Iron Mace 30 80g +6 Mace
IronBattleAxe
Iron Axe 30 80g +6 Axe
Shortbow
Shortbow 20 80g +9 Ranged
SteelHalberd
Steel Halberd 40 100g +7 Polearm
SteelSword
Steel Sword 40 100g +7 Sword
SteelMace
Steel Mace 40 100g +7 Mace
SteelAxe
Steel Axe 40 100g +7 Axe
Crossbow
Crossbow 30 100g +9 Ranged
Crystal Spear 40 150g +11 Polearm
Crystal Sword 40 150g +11 Sword
Crystal Mace 40 150g +11 Mace
Crystal Axe 40 150g +11 Axe

Arrows & QuiversEdit

Below is a list of arrows & quivers, which are used as an option ammunition for bows. Arrows use the ranged skill.

Image Name Weight Value Damage Effects


Mythical WeaponsEdit

Here is a list of all the magical weapons of legend! Lost to the ages, each one possesses special magical properties. Magic weapons don't degrade or break or break and they grant an exceptional boost to attack.

Image Name Weight Value Damage Skill Bonus
Dyrnwyn
Dyrnwyn 30 500g +11 (Has a base +1 Blessingmaking it +12)

Melee

(Sword)

Inflicts burn status.
Sharur
Sharur 0 500g +11 (Has a base +1 Blessingmaking it +12)

Melee

(Mace)

Speaks to the player occasionally giving hints or clues to secrets.
Gungnir
Gungnir 0 500g +11 (Has a base +1 Blessingmaking it +12)

Melee

(Polearm)

Always does max damage, does not vary in damage.
Parashu
Parashu 30 500g +11 (Has a base +1 Blessingmaking it +12)

Melee

(Axe)

Higher chance for a critical hit.
Khryselakatos
Khryselakatos 0 500g +16 Ranged Shoots poisoned arrows.
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