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+ | Weapons can be found on all throughout the game. Enemies might be found wielding the weapons, and will drop them upon death. Weapons can also be found inside of treasure chests, [[Shops]], and laying around out in the open. Having a high [[Skills]] in the weapons type will increase the damage inflicted. |
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+ | It is important to [[Skills|appraise]] weapons before using them, if the player equips a cursed weapon they will be unable to dequip the weapon until it breaks, or is somehow uncursed. Blessed weapons will inflict more damage, and will take longer to break. |
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+ | =='''Arrows & Quivers'''== |
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+ | Below is a list of arrows & quivers, which are used as an option ammunition for bows. Arrows use the ranged skill. |
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+ | Here is a list of all the magical weapons of legend! Lost to the ages, each one possesses special magical properties. Magic weapons don't degrade or break or break and they grant an exceptional boost to attack. |
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Revision as of 22:54, 14 May 2020
Weapons can be found on all throughout the game. Enemies might be found wielding the weapons, and will drop them upon death. Weapons can also be found inside of treasure chests, Shops, and laying around out in the open. Having a high Skills in the weapons type will increase the damage inflicted.
It is important to appraise weapons before using them, if the player equips a cursed weapon they will be unable to dequip the weapon until it breaks, or is somehow uncursed. Blessed weapons will inflict more damage, and will take longer to break.
See Weapons Listing for a guide on a weapons type effectiveness.
Normal Weapons
Below is a list of all the common weapons in the game.
Image | Name | Weight | Value | Damage | Skill |
---|---|---|---|---|---|
Quarter Staff | 30 | 40g | +5 | Polearm | |
Bronze Sword | 30 | 60g | +5 | Sword | |
Bronze Mace | 30 | 60g | +5 | Mace | |
Bronze Axe | 30 | 60g | +5 | Axe | |
Slingshot | 5 | 40g | +5 | Ranged | |
Iron Spear | 30 | 80g | +6 | Polearm | |
Iron Sword | 30 | 80g | +6 | Sword | |
Iron Mace | 30 | 80g | +6 | Mace | |
Iron Axe | 30 | 80g | +6 | Axe | |
Shortbow | 20 | 80g | +9 | Ranged | |
Steel Halberd | 40 | 100g | +7 | Polearm | |
Steel Sword | 40 | 100g | +7 | Sword | |
Steel Mace | 40 | 100g | +7 | Mace | |
Steel Axe | 40 | 100g | +7 | Axe | |
Crossbow | 30 | 100g | +9 | Ranged | |
Crystal Spear | 40 | 150g | +11 | Polearm | |
Crystal Sword | 40 | 150g | +11 | Sword | |
Crystal Mace | 40 | 150g | +11 | Mace | |
Crystal Axe | 40 | 150g | +11 | Axe |
Arrows & Quivers
Below is a list of arrows & quivers, which are used as an option ammunition for bows. Arrows use the ranged skill.
Image | Name | Weight | Value | Damage | Effects |
---|---|---|---|---|---|
Mythical Weapons
Here is a list of all the magical weapons of legend! Lost to the ages, each one possesses special magical properties. Magic weapons don't degrade or break or break and they grant an exceptional boost to attack.
Image | Name | Weight | Value | Damage | Skill | Bonus |
---|---|---|---|---|---|---|
Dyrnwyn | 30 | 500g | +11 (Has a base +1 Blessingmaking it +12) |
Melee (Sword) |
Inflicts burn status. | |
Sharur | 0 | 500g | +11 (Has a base +1 Blessingmaking it +12) |
Melee (Mace) |
Speaks to the player occasionally giving hints or clues to secrets. | |
Gungnir | 0 | 500g | +11 (Has a base +1 Blessingmaking it +12) |
Melee (Polearm) |
Always does max damage, does not vary in damage. | |
Parashu | 30 | 500g | +11 (Has a base +1 Blessingmaking it +12) |
Melee (Axe) |
Higher chance for a critical hit. | |
Khryselakatos | 0 | 500g | +16 | Ranged | Shoots poisoned arrows. |