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This page contains a list of each weapon types effectiveness on enemies.

See Weapons for more details on the weapon types.

Damage Effectiveness*

Sword

Mace

Axe

Pole Arm

Range

Magic

Unarmed

No Type

*1 *1 *1 *1 *1 *1 *1

Automaton

*1 *1.4 *1 *1.3 *0.8 *1.2 *0.8

BugBear

*1.1 *1 *1.1 *0.9 *1.1 *1 *1

Cockatrice

*1.6 *1.1 *1.3 *1.8 *0.5 *0.5 *0.8

Crystal Golem

*1 *1.5 *1.3 *0.8 *0.6 *0.6 *0.6

Demon

*0.9 *0.8 *1 *0.8 *0.9 *1.1 *0.8

Devil

*2 *2 *2 *2 *1 *1 *1

Dummy Bot

*1 *1 *1 *1 *0.5 *1.0 *0.5

Ghoul

*1 *1.2 *0.8 *1.1 *0.6 *0.8 *1.1

Gnome

*0.9 *1 *1 *0.9 *1.1 *1.1 *1

Goatman

*0.9 *1 *1.1 *1.1 *1.1 *1.4 *1

Goblin

*0.9 *1 *1.1 *1.1 *1.1 *1 *0.8

Gryo Bot

*1 *1 *1 *1 *0.5 *0.5 *1

Human

*1 *1 *1 *1 *1 *1 *1

Imp

*1.1 *1 *0.8 *1 *1 *1.2 *1

Incubus

*1.2 *1 *1 *0.7 *1.3 *0.8 *1

Insectoid

*1 *0.7 *1.3 *1.3 *1.1 *1 *0.8

Kobold

*0.9 *1.2 *1.2 *0.9 *1.1 *0.2 *0.8

Lich

*2.5 *2.5 *2.5 *2.5 *1.3 *1 *1.8

Mimic

*0.8 *1.1 *1.3 *1 *0.7 *1.2 *1

Minotaur

*1 *1 *1 *1 *1 *1 *1

Octopus

*1.2 *1 *1.1 *0.9 *1.1 *1 *1

Rat

*1.1 *1.1 *0.9 *0.9 *1.2 *1 *1.9

Scarab

*1.5 *1.1 *1.4 *0.7 *1.1 *0.2 *1.4

Scorpion

*0.9 *1.1 *1 *1.3 *1 *1 *1.2
Sentry Bot *1 *1 *1 *1 *0.5 *0.5 *1

Shadow

*0.5 *0.5 *0.5 *0.5 *0.5 *2 *0.5

Shopkeeper

*0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5

Skeleton

*0.5 *1.4 *0.8 *1.3 *0.5 *0.8 *1.1

Slime

*1.4 *0.5 *1.3 *0.7 *0.5 *1.3 *0.5

Spider

*1 *1.1 *1 *1.2 *1.1 *1 *1.1

Succubus

*1.2 *1 *1 *0.9 *1 *0.8 *1

Troll

*1.1 *0.8 *1.1 *0.8 *0.9 *1 *0.8

Vampire

*0.8

*1.2

*0.8

*1.1

*0.5

*0.8

*1

Damage is calculated as

"(attack - AC) x damage tables

And then minus a (damage / 2) * (100 - myStats->PROFICIENCIES[weaponskill]) / 100.f; }

So damage is 50-100% at 0 prof, 100% at 100 prof"

So it may not be best to swap weapons just because something is taking less damage, unless it is a 0.2 amount

Table thanks to Tezzu as well as WALL OF JUSTICE for supplying the data

Last updated for 3.30 myths and legends

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